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Slots winning at slots possible?

777

Slots player
Messages
11
Hi guys, looking like a great forum so far. I'm mostly interested in slots because I live in an area surrounded by them. I don't have easy access to any the other casino games although I can with a bit of travel I preferred not to

Anyhow does anyone have suggestions for something that is possibly going to beat the slot's permanently? I'm just exploring ways to actually make money from them.

Any response and help will be appreciated
 

Proofreaders2000

New Member
Messages
10
A slots expert told me two things: look for high variance slots and to hit the spin button at the exact same time every time (i.e exactly every 5 seconds bt spins)
 

crusie72

New Member
Messages
8
Hey 7's, Nice nick and pic.
Yeah the slots are everywhere but I'm not so sure they can be beaten. Have you heard of a device called the light wand? It was a cheating device I think back from the 70s or 80s. It was a mechanical cheat that work back in the day but not anymore.

One thing I've come into his tracking jackpots. You might want to look into it because some jackpots might actually be due. Like you can find a group of machines and collude with other people to occupy them. Then you split the profit
 

777

Slots player
Messages
11
Thanks that's interesting and I have heard something about it and just had a look on Google.

Are you actually involved in Jackpot tracking?
 

steve

Active Member
Messages
193
Perhaps start by looking into regulations for each jurisdiction. This can reveal permitted predictable behavior.

Also some casinos will change the payouts for particular machines, like say a new machine to get some interest. In any case there are usually strict audits to ensure the casino is paying out a fair amount.
 

crusie72

New Member
Messages
8
Yeah but not on any serious level as of yet. Mostly with a few friends and we actually have had some success with it but you would need probably a larger group.
 

777

Slots player
Messages
11
Do you have any prove this kind of thing can work? I'm not saying you're not telling the truth. But I would be interested in doing something like that seriously
 

crusie72

New Member
Messages
8
Well at the moment I'm more just testing the waters and I'm not sure I have a lot of time to do it on a serious level. If I knew for sure it would work on a regular basis I would definitely dedicate more time.
 

777

Slots player
Messages
11
I started a private conversation with you, please check and see I'm not sure if it was sent properly
 

Toplivecasinos

New Member
Messages
21
Yes winning at slot is possible and if your just new better try it out you might have the so called beginners luck. Playing slot is for every one you don't need to be a pro just to win because the machine will randomly tell if you win or not. When I was new at playing on a casino the first thing I tried is a slot machine. Very simple to operate and easy to understand.
 

steve

Active Member
Messages
193
I had an old English poker machine with reels once. I pulled it apart to see how it worked. The distance reels moved was consistent and it was easy to predict what was coming. Modern machines are very different. But some older electronic slots simulated real reels because of regulations which are now changed
 

crusie72

New Member
Messages
8
I had an old English poker machine with reels once. I pulled it apart to see how it worked. The distance reels moved was consistent and it was easy to predict what was coming. Modern machines are very different. But some older electronic slots simulated real reels because of regulations which are now changed

hmm yeah a bit different nowadays. How old was it? Do you have a photo?
 

Trinsic

New Member
Messages
14
This is what you want:

DESCRIPTION
  • [0001]
    This application claims priority to U.S. Provisional Application Ser. No. 60/696,753, filed Jul. 6, 2005.
    BACKGROUND OF THE INVENTION
  • [0002]
    This invention relates to a slot machine with improved entertainment for the player.
  • [0003]
    Slot machines are among the most popular games at casinos. In early mechanical machines, the player inserts a coin or token into a slot and pulls a lever. The slot machine spins a plurality of reels (usually between three and five reels) each having a variety of symbols along their outer circumference. The player wins or loses depending upon whether the symbols that come to rest at the front of each reel match, usually above some “line” at the front of the slot machine. More particularly, the player wins or loses (or the amount that the player wins) depends upon how many of the reels resulted in matching symbols. The amount the player wins may also depend upon which symbols were matched.
  • [0004]
    The early slot machines were entirely mechanical. The random occurrence of each symbol was determined only by when the reels happened to come to a stop (or, more specifically, when they were braked to a stop). With the advent of electronics and microprocessors, the random selection was determined in electronic circuits. Electronic controls spun the reels and stopped them where the electronic circuits indicated that they should be stopped. In other words, the reels were simply a means of displaying the random output of the electronics and were not actually involved in the determination of the outcome.
  • [0005]
    In some slot machines, even the traditional mechanical reels have been replaced with less expensive, easier-to-maintain electronic video displays. However, for the most part, slot machine manufacturers have simply mimicked the old, mechanical slot machines. The video display displays rotating reels in an attempt to provide the player with the traditional look and feel of an old mechanical slot machine. Some machines have provided additional animation only in a “bonus” round, where a random activity, such as a fisherman randomly hooking fish with different values, is animated on the video display.
  • [0006]
    This may be acceptable for players who are only looking for a nostalgic slot machine experience; however, there are generations of potential slot machine players who grew up playing video games with much more complicated computer generated graphics. For these potential slot machine players, simply replicating the limitations of the old mechanical slot machines is unacceptable and uninteresting.
    SUMMARY OF THE INVENTION
  • [0007]
    In one embodiment according to the present invention, an improved slot machine provides a plurality of animated scenes, the outcomes of which determine whether the player has won. The example shown provides some of the traditional elements of a slot machine but with improved entertainment replacing the spinning reels.
  • [0008]
    In the illustrated examples, the scenes depict objects that are moving toward a line, which is reminiscent of the line in the traditional slot machine, but in this case represents something physical with which the objects interact. For example, the objects could be birds that are falling/flying down onto a wire. In another example, the objects are freely falling onto the ground or floor. The scenes depict several possible outcomes of the interaction between the objects. The depiction of these outcomes is more entertaining that a spinning reel. Based upon the resulting outcomes (e.g. matching outcomes, like a traditional slot machine, or other arrangements of multiple outcomes) the player wins or loses. Thus, while keeping some of the traditional elements of a slot machine, the entertainment provided by the present invention is improved.
    BRIEF DESCRIPTION OF THE DRAWINGS
  • [0009]
    Other advantages of the present invention can be understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein:
  • [0010]
    FIG. 1 is a schematic of a slot machine according to one embodiment of the present invention.
  • [0011]
    FIG. 2 illustrates an example first screen of the slot machine of FIG. 1.
  • [0012]
    FIG. 3 illustrates a second screen of the slot machine of FIG. 1.
  • [0013]
    FIG. 4 illustrates a third screen of the slot machine of FIG. 1.
  • [0014]
    FIG. 5 illustrates a fourth screen of the slot machine of FIG. 1.
  • [0015]
    FIG. 6 illustrates a plurality of alternate animated scenes for the slot machine of FIG. 1.
    DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • [0016]
    An improved electronic slot machine 10, such as is shown in FIG. 1, provides an electronic display 14 with innovative entertainment that retains some of the essential flavor of a slot machine game but is much more interesting than merely replicating the spinning reels of the mechanical slot machines.
  • [0017]
    Generally, the slot machine 10 includes a computer 12 having a microprocessor, memory, and storage and programmed to perform the functions described herein. The slot machine 10 further includes a display 14 such as a CRT, flat panel display, or other available reconfigurable display connected to an output of the computer 12. A user input 16 to the slot machine 10 (which is an input to the computer 12) may take the form of a traditional slot machine lever 16, or a simple electronic button, or a touch screen display. The slot machine 10 further includes a slot 18 for receiving coins or tokens from a player and a prize-dispensing chute 19. The slot 18 and chute 19 could be replaced with an electronic debit and credit system (such as a card or fob to which value can be credited and from which value can be debited) to handle the player's wager and the player's winnings.
  • [0018]
    The computer 12 provides an animated slot machine game on the display 14 as is illustrated in FIGS. 2-5. In general terms, the computer 12 provides a plurality of animated scenes 20 initiated by the user input 16 and having a plurality of randomly-occurring possible outcomes. Matching (or mixing) of the outcomes of the plurality of animated scenes 20 determines whether the player is a winner (and, optionally, how much the player wins).
 

22doh

New Member
Messages
22
That's clever, a patent. Is says there that an electronic mechanism randomized the reel stopping
 

Trinsic

New Member
Messages
14
Yeah then you would need to look at the part to see if it really was random. Now wheres the patent for the part!
 

Card Buff

New Member
Messages
10
The patent doesnt really reveal the underlying programming that determines the outcomes. You would need something like the programming source code for that.

Basic routine here but you would need to know the integrity of the random generation chip.

  1. using System.Diagnostics;
  2. using System;
  3. using System.Windows.Forms;
  4. using System.Collections;
  5. using System.Drawing;
  6. using Microsoft.VisualBasic;
  7. using System.Data;
  8. using System.Collections.Generic;

  9. namespace Slot_Machine
  10. {
  11. public partial class Form1 : Form
  12. {
  13. public Form1()
  14. {
  15. InitializeComponent();
  16. }
  17. // initialize global variables
  18. int m;
  19. int a;
  20. int b;
  21. int c;

  22. private void Button1_Click(object sender, EventArgs e)
  23. {
  24. // make timer enabled to true
  25. timer1.Enabled = true;
  26. }




  27. private void Form1_Load(object sender, EventArgs e)
  28. {
  29. // make timer enabled to stop time
  30. timer1.Enabled = false;
  31. }

  32. private void timer1_Tick(object sender, EventArgs e)
  33. {

  34. // variable m will increment by 10
  35. m = m + 10;
  36. // if m will be equal to 1000 and above
  37. if (m <= 1000)
  38. {
  39. // randomize variable a
  40. a = (int)(Conversion.Int(1 + VBMath.Rnd() * 3));
  41. // randomize variable b
  42. b = (int)(Conversion.Int(1 + VBMath.Rnd() * 3));

  43. c = (int)(Conversion.Int(1 + VBMath.Rnd() * 3));
  44. // randomize variable c

  45. //contents of variable a
  46. switch (a)
  47. {
  48. case 1:
  49. //path of the image file of apple
  50. PictureBox1.Image = Image.FromFile("C:\\Users\\don\\Desktop\\bg.o sa vb.net\\Slot Machine\\Slot Machine\\Resources\\apple.jpg");
  51. break;
  52. //path of the image file of grapes
  53. case 2:
  54. PictureBox1.Image = Image.FromFile("C:\\Users\\don\\Desktop\\bg.o sa vb.net\\Slot Machine\\Slot Machine\\Resources\\grapes.jpg");
  55. break;
  56. //path of the image file of strawberry
  57. case 3:
  58. PictureBox1.Image = Image.FromFile("C:\\Users\\don\\Desktop\\bg.o sa vb.net\\Slot Machine\\Slot Machine\\Resources\\strawberry.jpg");
  59. break;

  60. }
  61. //contents of b variable
  62. switch (b)
  63. {
  64. //path of the image file of apple
  65. case 1:
  66. PictureBox2.Image = Image.FromFile("C:\\Users\\don\\Desktop\\bg.o sa vb.net\\Slot Machine\\Slot Machine\\Resources\\apple.jpg");
  67. break;
  68. //path of the image file of grapes
  69. case 2:
  70. PictureBox2.Image = Image.FromFile("C:\\Users\\don\\Desktop\\bg.o sa vb.net\\Slot Machine\\Slot Machine\\Resources\\grapes.jpg");
  71. break;
  72. //path of the image file of strawberry
  73. case 3:
  74. PictureBox2.Image = Image.FromFile("C:\\Users\\don\\Desktop\\bg.o sa vb.net\\Slot Machine\\Slot Machine\\Resources\\strawberry.jpg");
  75. break;

  76. }
  77. //contents of variable c
  78. switch (c)
  79. {
  80. //path of the image file of apple
  81. case 1:
  82. PictureBox3.Image = Image.FromFile("C:\\Users\\don\\Desktop\\bg.o sa vb.net\\Slot Machine\\Slot Machine\\Resources\\apple.jpg");
  83. break;
  84. //path of the image file of grapes
  85. case 2:
  86. PictureBox3.Image = Image.FromFile("C:\\Users\\don\\Desktop\\bg.o sa vb.net\\Slot Machine\\Slot Machine\\Resources\\grapes.jpg");
  87. break;
  88. //path of the image file of strawberry
  89. case 3:
  90. PictureBox3.Image = Image.FromFile("C:\\Users\\don\\Desktop\\bg.o sa vb.net\\Slot Machine\\Slot Machine\\Resources\\strawberry.jpg");
  91. break;

  92. }

  93. }
  94. else
  95. {
  96. // after reaching m variable to 1000 the timer will be disabled
  97. timer1.Enabled = false;
  98. // m variable will be back to 0
  99. m = 0;
  100. // if contents of a will be equal to b and c, you will win the prize
  101. if (System.Convert.ToInt32(a == b) == c)
  102. {
  103. lblMsg.Text = "Jackpot! You won P1,000,000″";
  104. }
  105. // otherwise, you've lost
  106. else
  107. {
  108. lblMsg.Text = "No luck, try again";

  109. }
  110. }

  111. }
  112. }
  113. }
 

Trinsic

New Member
Messages
14
There are two main tyoes. There are pseudo which is software and true rng which is hardware.

List of random number generators
From Wikipedia, the free encyclopedia


This article's use of external links may not follow Wikipedia's policies or guidelines. Please improve this article by removing excessive or inappropriate external links, and converting useful links where appropriate into footnote references. (June 2016) (Learn how and when to remove this template message)
Computer random number generators are important in mathematics, cryptography and gambling (on game servers).

This list includes many common types, regardless of quality.



Contents
[1Pseudorandom number generators (PRNGs)


Pseudorandom number generators (PRNGs)[edit]
The following algorithms are pseudorandom number generators:

Hardware (true) random number generators (TRNGs)[edit]
See also: Comparison of hardware random number generators
The following is a list of companies that produce hardware random number generators:

  • Araneus Alea
  • ComScire
  • Entropy Key
  • Fox-IT Fox RandomCard
  • ID Quantique
  • Intel 810/815/840/845G chipsets
  • Intel RdRand instruction
  • LETech
  • QuintessenceLabs
  • TectroLabs
  • TRNG98
  • VIA Padlock engine
  • Whitewood Entropy Engine
  • Kidekin TRNG
  • OneRNG
  • BitBabbler
  • ubld.it TrueRNG
Random number servers[edit]
The following (non-exhaustive) list of websites claim to provide random numbers generated from a truely random source, with many providing additional randomisation services:

The following websites claim to generate pseudo-random numbers:

Cryptographic algorithms[edit]
Cipher algorithms and cryptographic hashes can also be used as pseudorandom number generators. These include:

Well-known PRNG APIs[edit]
Random number generators that use external entropy[edit]
 

22doh

New Member
Messages
22
If there was random output for each reel, then it would be like a winning number on a roulette wheel x however many reels.

How are you supposed to predict that? You couldnt even predict one of the reef outcomes.
 

crusie72

New Member
Messages
8
You would need to look at how the random generator worked. It would be different for different machines, models, brands and all.
 
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